[Xamarin] 關於Internal Storage ,存取App內部使用資料
最近在開發App,會使用到必須要處理一些App所使用的資料,上網路查一下Android 得作法,包含我自己也實作了一下,可能是因為對Java || Android 不是很孰悉,常常錯在 java.lang.illegalargumentexception 這上面,查一下Xamarin 論壇: http://forums.xamarin.com/discussion/333/how-to-save-a-string-on-internal-isolated-storage-with-mono-for-android
在建立檔案夾的時候也會出現,所以我看了一下,乾脆就依照Xamarin 的特性使用System.IO 下的方法來處理..
介紹一下今天案例:
就是我將資料寫入至 internal storage 預設路徑下根的 note.txt 並且讀取出來,之後我也嘗試建立一個play檔案夾,並且寫檔note.txt之後讀取出來
// Internal Storage Methods.
/// <summary>
/// 將String寫入至Internal Storage
/// </summary>
/// <param name="filename"></param>
/// <param name="content"></param>
public void WriteAllText(string filename, string content)
{
//如果前面沒有 / 則補上
if (filename[0] != '/')
{
filename = "/" + filename;
}
//預設讀取 data/data/[package name]/files
if (filename.Contains("/"))
{
Directory.CreateDirectory(GetFileStreamPath("") + filename.Substring(0, filename.LastIndexOf('/')));
}
System.IO.File.WriteAllText(GetFileStreamPath("") + filename, content);
}
/// <summary>
/// 將文字讀取出來
/// </summary>
/// <param name="filename"></param>
/// <returns></returns>
public string ReadAllText(string filename)
{
try
{
if (filename[0] != '/')
{
filename = "/" + filename;
}
return System.IO.File.ReadAllText(GetFileStreamPath("") + filename);
}
catch (Exception ex)
{
throw;
}
}
這兩隻function,如果你傳入的路徑,是沒有檔案夾的,會自動幫忙建立
寫入/讀取 根 /data/data/[packagename]/files/ 的部分:
var btnSave = FindViewById<Button>(Resource.Id.btnSave);
btnSave.Click += delegate
{
WriteAllText("note.txt", "大家好我是當麻許!!" + DateTime.Now.ToString());
};
var btnRead = FindViewById<Button>(Resource.Id.btnRead);
btnRead.Click += delegate
{
try
{
var message = ReadAllText("note.txt");
Toast.MakeText(this, message, ToastLength.Short).Show();
}
catch (Exception ex)
{
Toast.MakeText(this, ex.Message, ToastLength.Short).Show();
}
};
寫入至檔案夾中的:
var btnDirWrite = FindViewById<Button>(Resource.Id.btnDirWrite);
btnDirWrite.Click += delegate
{
try
{
WriteAllText(@"play/note.txt", "大家好我是檔案夾中的當麻許!!" + DateTime.Now.ToString());
}
catch (Exception ex)
{
Toast.MakeText(this, ex.Message, ToastLength.Short).Show();
}
};
var btnDirRead = FindViewById<Button>(Resource.Id.btnDirRead);
btnDirRead.Click += delegate
{
try
{
var res = ReadAllText(@"play/note.txt");
Toast.MakeText(this, res, ToastLength.Short).Show();
}
catch (Exception ex)
{
Toast.MakeText(this, ex.Message, ToastLength.Short).Show();
}
};
ps.請注意瞜,因為基本上只有APP 本身可以存取Internal Storage 的部分,所以我手機是因為root 過才能看到,至於傳統android 寫法中可以讓其他app存取的屬性MODE_WORLD_WRITEABLE , MODE_WORLD_READABLE 接下來android 官方建議 也是 Android provides a way for you to expose even your private data to other applications — with a content provider. A content provider is an optional component that exposes read/write access to your application data, subject to whatever restrictions you want to impose. For more information about using content providers, see the Content Providers documentation. 所以不建議用這種方式跟其他APP 開放資料溝通瞜..
參考資料:
http://developer.android.com/guide/topics/data/data-storage.html
http://developer.android.com/reference/android/content/Context.html#MODE_WORLD_WRITEABLE
Sample :